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<channel>
	<title>Music of the Gamer</title>
	<atom:link href="http://musicofthegamer.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://musicofthegamer.wordpress.com</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Mon, 15 Nov 2010 21:45:06 +0000</lastBuildDate>
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		<title>Music of the Gamer</title>
		<link>http://musicofthegamer.wordpress.com</link>
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	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://musicofthegamer.wordpress.com/osd.xml" title="Music of the Gamer" />
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		<item>
		<title>Season Four and Five</title>
		<link>http://musicofthegamer.wordpress.com/2010/11/15/season-four-and-five/</link>
		<comments>http://musicofthegamer.wordpress.com/2010/11/15/season-four-and-five/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 21:45:06 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
				<category><![CDATA[Music of the Gamer]]></category>
		<category><![CDATA[Season Four]]></category>

		<guid isPermaLink="false">http://musicofthegamer.wordpress.com/?p=122</guid>
		<description><![CDATA[Season Four and Five are now uploaded sorry for the delay. We are currently in the process of getting our show uploaded to iTunes as well. The links will appear later tonight for all to download and distribute.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=122&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Season Four and Five are now uploaded sorry for the delay. We are currently in the process of getting our show uploaded to iTunes as well. The links will appear later tonight for all to download and distribute.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/musicofthegamer.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/musicofthegamer.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/musicofthegamer.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/musicofthegamer.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/musicofthegamer.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/musicofthegamer.wordpress.com/122/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/musicofthegamer.wordpress.com/122/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/musicofthegamer.wordpress.com/122/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=122&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">montytsa</media:title>
		</media:content>
	</item>
		<item>
		<title>Season One thru Three</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/18/season-one-thru-three/</link>
		<comments>http://musicofthegamer.wordpress.com/2010/04/18/season-one-thru-three/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:31:16 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
				<category><![CDATA[Music of the Gamer]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://musicofthegamer.wordpress.com/?p=116</guid>
		<description><![CDATA[Hey all, the server error is correct and all five seasons are on the sever now, and currently the first three seasons of Music of the Gamer are now on the site. We hope you enjoy them as we upload season four and five to the site in the coming weeks. -Management<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=116&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey all, the server error is correct and all five seasons are on the sever now, and currently the first three seasons of Music of the Gamer are now on the site. We hope you enjoy them as we upload season four and five to the site in the coming weeks.</p>
<p>-Management</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/musicofthegamer.wordpress.com/116/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/musicofthegamer.wordpress.com/116/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/musicofthegamer.wordpress.com/116/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/musicofthegamer.wordpress.com/116/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/musicofthegamer.wordpress.com/116/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/musicofthegamer.wordpress.com/116/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/musicofthegamer.wordpress.com/116/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/musicofthegamer.wordpress.com/116/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=116&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">montytsa</media:title>
		</media:content>
	</item>
		<item>
		<title>Old and New</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/18/old-and-new/</link>
		<comments>http://musicofthegamer.wordpress.com/2010/04/18/old-and-new/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:29:00 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
				<category><![CDATA[Music of the Gamer]]></category>
		<category><![CDATA[Season Three]]></category>
		<category><![CDATA[artist house]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[crescent]]></category>
		<category><![CDATA[Djpretzel]]></category>
		<category><![CDATA[fat man]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[OST]]></category>
		<category><![CDATA[overclocked]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[video game music archive]]></category>

		<guid isPermaLink="false">http://musicofthegamer.wordpress.com/?p=114</guid>
		<description><![CDATA[This season being rather short we extend our final show and tell of old games and new upcoming games appearing in the next season Original Air Date: 02/15/09 Listen Here<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=114&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This season being rather short we extend our final show and tell of old games and new upcoming games appearing in the next season</p>
<p>Original Air Date: 02/15/09</p>
<p><a href="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekFive-OldandNew.mp3">Listen Here</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/musicofthegamer.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/musicofthegamer.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/musicofthegamer.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/musicofthegamer.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/musicofthegamer.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/musicofthegamer.wordpress.com/114/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/musicofthegamer.wordpress.com/114/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/musicofthegamer.wordpress.com/114/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=114&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekFive-OldandNew.mp3" length="76387473" type="audio/mpeg" />
	
		<media:content url="http://0.gravatar.com/avatar/2623b9119859ef6922443dc2776a85f1?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">montytsa</media:title>
		</media:content>
	</item>
		<item>
		<title>Unreleased Nintendo Tunes PArt Two</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/18/unreleased-nintendo-tunes-part-two/</link>
		<comments>http://musicofthegamer.wordpress.com/2010/04/18/unreleased-nintendo-tunes-part-two/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:27:04 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
				<category><![CDATA[Music of the Gamer]]></category>
		<category><![CDATA[Season Three]]></category>
		<category><![CDATA[artist house]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[crescent]]></category>
		<category><![CDATA[Djpretzel]]></category>
		<category><![CDATA[fat man]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[overclocked]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[video game music archive]]></category>

		<guid isPermaLink="false">http://musicofthegamer.wordpress.com/?p=112</guid>
		<description><![CDATA[This week we continue and wrap up our look into unreleased for Nintendo tunes Original Air Dates: 02/06/09 Listen Here<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=112&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This week we continue and wrap up our look into unreleased for Nintendo tunes</p>
<p>Original Air Dates: 02/06/09</p>
<p><a href="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekFour-UnreleasedNintendoDSMusicPartTwo.mp3">Listen Here</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/musicofthegamer.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/musicofthegamer.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/musicofthegamer.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/musicofthegamer.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/musicofthegamer.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/musicofthegamer.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/musicofthegamer.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/musicofthegamer.wordpress.com/112/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=112&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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<enclosure url="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekFour-UnreleasedNintendoDSMusicPartTwo.mp3" length="77139800" type="audio/mpeg" />
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		<media:content url="http://0.gravatar.com/avatar/2623b9119859ef6922443dc2776a85f1?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">montytsa</media:title>
		</media:content>
	</item>
		<item>
		<title>Unreleased Nintendo Tunes Part One</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/18/unreleased-nintendo-tunes-part-one/</link>
		<comments>http://musicofthegamer.wordpress.com/2010/04/18/unreleased-nintendo-tunes-part-one/#comments</comments>
		<pubDate>Sun, 18 Apr 2010 18:25:33 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
				<category><![CDATA[Music of the Gamer]]></category>
		<category><![CDATA[Season Three]]></category>
		<category><![CDATA[artist house]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[crescent]]></category>
		<category><![CDATA[Djpretzel]]></category>
		<category><![CDATA[fat man]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[overclocked]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[radio]]></category>
		<category><![CDATA[remix]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[video game music]]></category>
		<category><![CDATA[video game music archive]]></category>

		<guid isPermaLink="false">http://musicofthegamer.wordpress.com/?p=110</guid>
		<description><![CDATA[This week we look into unreleased Nintendo DS and Wii Titles and their music Original Air Date 01/29/09 Listen Here<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=110&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This week we look into unreleased Nintendo DS and Wii Titles and their music</p>
<p>Original Air Date 01/29/09</p>
<p><a href="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekThree-UnreleasedNintendoDSMusic.mp3">Listen Here</a></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/musicofthegamer.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/musicofthegamer.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/musicofthegamer.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/musicofthegamer.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/musicofthegamer.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/musicofthegamer.wordpress.com/110/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/musicofthegamer.wordpress.com/110/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/musicofthegamer.wordpress.com/110/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=110&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>Snake! Snake! Snaaaakkkkeeee!</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/18/snake-snake-snaaaakkkkeeee/</link>
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		<pubDate>Sun, 18 Apr 2010 18:23:22 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
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		<description><![CDATA[This week we explore the world of Hideo Kojima&#8217;s Metal Gear Solid franchise Original Air Date: 01/22/09 Listen Here<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=108&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This week we explore the world of Hideo Kojima&#8217;s Metal Gear Solid franchise</p>
<p>Original Air Date: 01/22/09</p>
<p><a href="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekTwo-SnakeSnake.mp3">Listen Here</a></p>
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		<title>The Boys Are Back In Town</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/18/the-boys-are-back-in-town/</link>
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		<pubDate>Sun, 18 Apr 2010 18:12:11 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
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		<description><![CDATA[We start off season three with a lot of exciting news. Original Air Date 1/15/09 Listen Here<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=79&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We start off season three with a lot of exciting news.</p>
<p>Original Air Date 1/15/09</p>
<p><a href="http://mggsound.com/MusicoftheGamer/SeasonThree/WeekOne-TheBoysAreBackInTown.mp3">Listen Here</a></p>
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		<title>Video Game OST Analysis #2 Sonic the Hedgehog</title>
		<link>http://musicofthegamer.wordpress.com/2010/04/14/video-game-music-analysis-2-sonic-the-hedgehog/</link>
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		<pubDate>Wed, 14 Apr 2010 04:20:23 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
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		<description><![CDATA[I was only three years old upon release so I had to play this later on Game Profile Title: Sonic The Hedgehog Release: 1991 Composers: Masato Nakamura Platform: Sega Genesis Type: Platformer Pop/Jingles Track #1 – “Title” – 0:08 Most Prominent Appearance – Entire eight seconds The tune that signaled the ‘finger wave’ was cemented [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=73&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was only three years old upon release so I had to play this later on</p>
<p>Game Profile<br />
Title: Sonic The Hedgehog<br />
Release: 1991<br />
Composers: Masato Nakamura<br />
Platform: Sega Genesis<br />
Type: Platformer Pop/Jingles</p>
<p><img src="http://farm3.static.flickr.com/2459/3995474215_4757deea29_m.jpg" alt="" hspace="20" vspace="20" align="right" /><span id="more-73"></span><br />
Track #1 – “Title” – 0:08<br />
Most Prominent Appearance – Entire eight seconds</p>
<p>The tune that signaled the ‘finger wave’ was cemented into Sonic’s debut as an easily identifiable theme. More importantly, it was the auditorial fireworks show that followed the universally known &#8220;Sega!&#8221; logo crawl that preceded most of the Genesis games. The game’s visual appeal and rich audio have certainly aged, but eighteen years ago it was a blast (no pun intended to the processor jokers) in the face to many gamers, both young and old.</p>
<p>Track #2 – “Green Hill Zone” – 2:16<br />
Most Prominent Appearance – First two seconds, for the seamless translation the game makes from the title screen to this zone’s music. Those two seconds connect a quite a bit without even trying to sometimes.</p>
<p>Though the GHZ’s theme music has become a bit over-saturated over the years (various remakes and the like), it definitely deserved the majority of its praise. This is because it’s a symbol for the entire game’s musical wardrobe. Things like the overlay in its melody weren’t really all that common back then, so it had that as an automatic advantage. The thing about firsts or pioneers in any category is that they tend to be spoiled with praise more and more as time goes on. Nostalgia is a powerful force and the Green Hill Zone is a prime example of that. Dynamic in flow, the rhythm is both simplistic and travels in an ironically ascending and descending fashion. By pure happenstance, it’s actually more probable that the player will be traversing this level in tandem with the music’s own beat, which is almost like a set of hills itself.</p>
<p>Track #3 – “Invincibility” – 0:36<br />
Most Prominent Appearance – Majority of the track, specifically the looping theme of the title screen’s music; not so much the transition phase.</p>
<p>Part of the reason why the game’s title music is so ingraining is because the invincibility powerup uses it in a slightly more upbeat fashion for 36 seconds while the player can survive anything but a direct fall into an off-screen pit. The powerups are of course, scattered across most of the levels, but when the player attains one, it becomes and event &#8212; they are essentially in god mode for the better part of a minute. Being that this is early nineties gaming, that kind of thing stuck with players. Through the many platformers of that period, the you-can-touch-me-powerup usually always had music to match it and Sonic was no exception. Something also to note here is the overload of stars that surrounded Sonic in this specific game. They downgraded to a few large twinkles in the sequels, leaving this title as the only one where Sonic had dozens of the damn things flying around him. Those ‘cognitive connects’ are definite aids to the game&#8217;s visual marriage with its own music.</p>
<p>Track #4 – “End of Act” – 0:06<br />
Most Prominent Appearance – Entire track</p>
<p>Sonic levels are fast-paced and typically very tense. Creating a track to lure the player down from that consistent high is something I’d imagine to be difficult, but this track definitely does it. It was the first batch of beats to follow the slams into those poles. In tune with Sonic’s whole musical motif, it has a signifying sense of conclusion as well. If offers a second of reprieve without trying to relax the player too much before the next level.</p>
<p>Track #5 – “Special Stage” – 1:17<br />
Most Prominent Appearance – The xylophone type tunes in the background</p>
<p>This one is the oddest of the bunch and I&#8217;d hold it to the equivalent of being high as a kite when I was only five years old. It&#8217;s a song that the player must submit to entirely or they&#8217;ll end up hating it. This submission is pretty damn cool since that&#8217;s how the levels are built as well; that of partial submission. The tumbling block maze which leads to a Chaos Emerald is setup specifically so that the player only has a certain amount of control. This track is one of partial submission, filled with a very hazy and slow-paced air of having no solid foundation.</p>
<p>Track #6 – “Get Chaos Emerald” – 0:03<br />
Most Prominent Appearance – Entire track</p>
<p>This is a track that pretty much appeared in most of the Genesis games and there was no real reason to touch it. Why? Well, it&#8217;s as close to a sound effect as it is a melody. Tracks like this provide continuity between games and its debut showcased a very nice instance of having accomplished something significant. Considering how intense some of the special stages could get, this always provided a cathartic release of aquirement.</p>
<p>Track #7 – “Get Continue” – 0:04<br />
Most Prominent Appearance – The entire track. It never gets old</p>
<p>This track is the equivalent to a stranger walking up to you on the street and handing you a twenty dollar bill for no reason whatsoever. Even if the player knows they’re going to get an extra continue at the end of the level, the tune is ridiculously appealing to hear each time. This track is effectively Sonic’s ‘reverse lullaby’.</p>
<p>Track #8 – “1-Up” – 0:04<br />
Most Prominent Appearance – The artificial drum sound</p>
<p>Fleshing out the random batch of music effects is this, which is a stylized and overly compensating sense of “I-just-got-something-awesome”. The edges of the tones almost sound like trumpets and coupled with the drum sound, it helped establish S</p>
<p>onic’s visual thematic in conjunction with its visual appeal.</p>
<p>Track #9 – “Dr. Robotnik” – 1:16<br />
Most Prominent Appearance – First eight beats</p>
<p>This is most likely the most nostalgic track in the game for me, and it’s related to the 1-Up beat in that it’s overly compensating for what’s going on in front of the player’s eyes. It plays during the encounters with Dr. Robotnik and is a very haughty set of high pitched tension tones set against a drum effect. It’s not my favorite Robotnik theme, but it certainly simulated the whole cursory ‘arrogant evil’ thing Robotnik is meant to be seen as, and it does it quite effectively.</p>
<p>Track #10 – “Game Over” – 0:13<br />
Most Prominent Appearance –Last three seconds</p>
<p>This is an almost satirical toned theme in that it was a long drawn out slap of failure that almost lured the layer to listen to the entire thing. Due to that, it could almost effectively (and single-handedly) take the player out of the mood to keep playing, depending on how much they had done so far.</p>
<p>Track #11 – “Continue” – 0:10<br />
Most Prominent Appearance – First four tones</p>
<p>Other than the first four tones, this track is a complete turn off for me. Not because of the quality unique to it, but because of its ties to the concept of trying again. It comes off as the opposite of the Game Over theme when it shouldn’t. It’s actually a very spoiled complaint on my part, but this track doesn’t inspire me to try again. Rather than a successful transitional theme, it just drags out the Game Over theme in an extremely dysfunctional way while the player hovers around the decision on whether or not to keep playing.</p>
<p>Track #12 – “Marble Zone” – 2:15<br />
Most Prominent Appearance – The solitary tones that kick in about every thirty seconds</p>
<p>I never liked the Marble Zone; it always kind of depressed me. Both visually, and through the music, I always got the distinct impression that I was being wacked over the head with something. The culmination of the music, the level layout, and the overall color palette just made this level dreary to me. That being said, the second level’s theme song does have a very subterranean nature and it usually happens every thirty seconds when the rest of the music dies away and the song kind of rests on a solo of sorts as the main theme sets itself up to loop again.</p>
<p>Track #13 – “Spring Yard Zone” – 2:15<br />
Most Prominent Appearance – Anytime the xylophone type tones sounds kick in</p>
<p>I used to love this music when I was a child, but it steadily lost its appeal to me over the years. I didn’t know why until I listened to it as an adult, but the song’s structure repetitively keeps rebooting itself. On the surface level, most of this game’s music does that in general, but SYZ has very precise instances between its transitions. The xylophone-esque sounds consistently save the song, but it always bounces back down. I’d love to say that fits the thematic of a spring, but it almost works in reverse here. The fifteen seconds that keep bouncing the song back just don’t lead up. In fact, they almost lead down &#8212; in sort of a sink fashion. As a closing note however, I’d like to say when I slightly sped the tempo up in this song manually, the song sounded infinitely better; go figure.</p>
<p>Track #14 – “Labyrinth Zone” – 2:15<br />
Most Prominent Appearance – The peak that kicks in every thirty seconds</p>
<p>Although I hate the Labyrinth Zone, its music definitely works for me. The constant twang that the track lets loose meshes with the water-based structure the player has to navigate. There&#8217;s an instance in one of the Zones where the player is forced to unlock a new path, lest they keep falling down a looping water fall. The first time I became stuck there, it was the music that kept me from chucking something into the TV (I was a very impatient five year old). It&#8217;s a blanket over a level I otherwise detest and that&#8217;s something I consider pretty neat. The only thing that disrupts a rather soothing Sonic track is the transition it inevitably has to make once facing off against Robotnik. The fact that the fight is very different however, works in its favor (I also recall a glitch here that shuts off Robotnik&#8217;s theme and makes the level&#8217;s main tune starts playing again, but I could be mistaken).</p>
<p><img src="http://farm3.static.flickr.com/2542/3996234536_6a5198790a_o.gif" alt="" hspace="20" vspace="20" align="left" />Track #15 – “Star Light Zone” – 2:15<br />
Most Prominent Appearance – The climax that kicks in at the thirty second mark</p>
<p>I remain neutral on the Star Light Zone. While it&#8217;s very relaxing, the beat always dictates a fairly active pace, which is odd when contrasted with Sonic&#8217;s own rate of progress. The level does a fairly competent thing here however, and that&#8217;s being open against a fairly spacious looking background. As far as nailing freedom goes, the song carries off that task well. Being related to the Spring Yard Zone in some regards, it&#8217;s a lot more easy going, without many constant threats of death. The music is there to catch the player on the chance they do run into something though and that&#8217;s praise I&#8217;ll keep granting this track.</p>
<p>Track #16 – “Scrap Brain Zone” – 2:15<br />
Most Prominent Appearance – No passage in particular, just the dynamism of the song.</p>
<p>Scrap Brain is very odd, but in a good way. The melody moves very sporadically, but it always stays consistent with a long &#8216;fluteish&#8217; drawl being pressed behind everything else. That of course matches up with the level, which is filled with a very hindering structure of industrial hazards and newly placed obstacles that would be revisted multiple times in the game&#8217;s plethora of sequels (e.g. the ball-tossers). What really proves this song&#8217;s worth is how the third level changes everything up. By swapping the Labyrinth Zone&#8217;s color palette for a dreary pink/purple haze, the song had to visit slightly new ground and it still managed to keep up with the level (which is technically the final formal stage). The only thing that remotely disrupts the level shift in act three are the drum effects, but at the same time they&#8217;re kind of encompassing and keep the song from becoming too hollow against the newly placed water level; which is a good thing.</p>
<p>Track #17 – “Final Zone” – 2:16<br />
Most Prominent Appearance – Any ascending tone in the track</p>
<p>I&#8217;m a sucker for the overdone dramatic tracks and this is Sonic&#8217;s, making it my favorite piece in the game. Starting off with five very intense beats, it introduces the final boss of the game. Though he&#8217;s not very hard, the music turns it into an epic confrontation. The height of the track&#8217;s tones match ideally with the sounds emanating from the electric charges Robotnik sends down to the player. Since those charges happen about every five or so seconds, it forcibly connects the song to the player&#8217;s actions. The rest of the song is serving as lovely epic fluff to Robotnik&#8217;s overdone piston-trap-machine-thingermajig. The lower undercurrent of the song&#8217;s beats also match with the grind that the pistons make when they start. That in turn acts parallel to the high tones I just mentioned, happening every five or so seconds as they smash down&#8230;or up. It&#8217;s songs like this that gave Sonic a narrative climax when he had &#8216;no story&#8217; to begin with. The amount of pleasure one can take from the conflict&#8217;s final moments (Robotnik&#8217;s ship repeatedly exploding as it crashes downwards) is something I love about this song, as it&#8217;s nearly an interactive cutscene; finally being able to engage him as he runs away.</p>
<p>Track #18 – “Ending” – 0:19<br />
Most Prominent Appearance – last ten seconds</p>
<p>This is just a remixed version of the title screen&#8217;s music with a high-pitched ten second addition at the end to signal success and a conclusion. The songs all affect the player in some fashion and this one sufficiently conveys a conclusion.</p>
<p>Track #19 – “Credits” – 2:03<br />
Most Prominent Appearance – Any transition the song makes between level themes</p>
<p>The credit songs in all the Sonic games are always remixed mashups of every main zone&#8217;s tracks. The transitions being the most relevant portion here, I&#8217;d note that the switch between The Labyrinth Zone and the Marble Zone are my favorites (ironic in that they&#8217;re my two most hated levels). My least favorite is the transition the song makes between the Scrap Brain and Spring Yard Zone (two of my favorites).</p>
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		<title>Video Game OST Analysis #1 The Legend of Zelda A Link to the Past</title>
		<link>http://musicofthegamer.wordpress.com/2010/03/16/video-game-ost-analysis-1-the-legend-of-zelda-a-link-to-the-past/</link>
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		<pubDate>Tue, 16 Mar 2010 21:01:26 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
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		<description><![CDATA[I decided that in between postings of episodes of the show Music of the Gamer. Don&#8217;t Worry, Season Three and Four are coming, hopefully this week, if time permits, that I would review and analyze movie and video game soundtracks.Since I recently played through A Link to the Past, I’ll opt out for it now. I’m [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=67&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">I decided that in between postings of episodes of the show Music of the Gamer. Don&#8217;t Worry, Season Three and Four are coming, hopefully this week, if time permits, that I would review and analyze movie and video game soundtracks.Since I recently played through A Link to the Past, I’ll opt out for it now. I’m too lazy to pick apart Majora’s Mask a tthe moment, perhaps in a few weeks, and I’m still slowly making my way through Chrono Trigger. There you have it…</p>
<p style="text-align:center;">Game Profile<br />
Title: <em>The Legend of Zelda: A Link to the Past<a href="http://musicofthegamer.files.wordpress.com/2010/03/4032341468_26b38ff89f_o.gif"><img class="aligncenter size-full wp-image-68" title="4032341468_26b38ff89f_o" src="http://musicofthegamer.files.wordpress.com/2010/03/4032341468_26b38ff89f_o.gif?w=460" alt=""   /></a></em><br />
Release: 1991 (Japan)<br />
Composers: Koji Kondo<br />
Platform: Super Nintendo<br />
Type: Fantasy/Adventure<span id="more-67"></span></p>
<p><span style="font-size:large;">Track #1 – “<a href="http://www.youtube.com/watch?v=UTUfdwBPQfY">Title</a>” – 0:18</span><br />
Most Prominent Aspect – The gong-line crash that follows the descending seven second introduction.</p>
<p>This is actually one of the more ‘violent’ Zelda introductions. I say that because the majority of other titles usually have a very low key melody that plays over the start screen (e.g Ocarina, Wind Waker, Twilight Princess, etc.). This game’s title screen music indeed starts out that way, but breaks pace after about seven seconds, transitioning into a very epic fanfare. Considering this was the Zelda that basically booted up the more annoying devotees of the franchise, it’s no surprise that this little eighteen second track precedes a formula that &#8212; well, it still hasn’t gotten old (for the most part anyway…) now has it?</p>
<p><span style="font-size:large;">Track #2 – “<a href="http://www.youtube.com/watch?v=GmZ9CPu-8eU">Opening Demo</a>” – 2:46</span><br />
Most Prominent Aspect – The background melody that starts in at about 0:13.</p>
<p>This is pretty much the same music as the subsequent track with one exception: the background melody. It plays during the opening demo which explains the old Hyrulian tale to the player. It draws out a bit longer and meshes a little more heroically (not to mention harmonically) with the text sliding across the screen.</p>
<p><span style="font-size:large;">Track #3 – “<a href="http://www.youtube.com/watch?v=mHZo7pUdceU">Time of the Falling Rain</a>” – 1:01</span><br />
Most Prominent Aspect – The hollowed out melody that makes room for the actual game sequence</p>
<p>I actually like this track much more, as it’s making room for the play sequence accompanying it. It pretty much starts as soon as control is given to the player and is tied very efficiently to the imagery of Link running through the rain in order to get to the castle and save Zelda. It’s a very nice example of how music works <em>with</em> the game rather than simply being juxtaposed beside it.</p>
<p><span style="font-size:large;">Track #4 – “<a href="http://www.youtube.com/watch?v=pDDZkrmOwlI">Overworld</a>” – 1:29</span><br />
Most Prominent Aspect – The highest note in the track</p>
<p>A returning track, it’s a core audio piece of the entire Zelda experience and consists of a looping theme expressing valiancy. I do think this has a very fundamental flaw for many however, and that’s the fact that it can get pretty annoying after an extended exposure to it. It becomes cacophonous after a certain point and will serve more as a detriment than a benefit for the players ear. It’s a great signifying theme, I’m not arguing that &#8212; just that it’s not built to last. Luckily, in subsequent titles, it is given different instruments and mixes that assuage the potential obnoxiousness that the SNES sound card simply could not carry as far. In that sense, I’m giving this theme a very back-handed compliment. It was so far ahead of its time, it smashed the barriers that were surrounding it in the form of early 90’s video game technology.</p>
<p><span style="font-size:large;">Track #5 – “<a href="http://www.youtube.com/watch?v=2xCp6ngH_mQ">Kakariko Village</a>” – 2:12</span> <a href="http://musicofthegamer.files.wordpress.com/2010/03/4032338948_9ef0b3d0f7.jpg"><img class="alignleft size-full wp-image-69" title="4032338948_9ef0b3d0f7" src="http://musicofthegamer.files.wordpress.com/2010/03/4032338948_9ef0b3d0f7.jpg?w=460" alt=""   /></a><br />
Most Prominent Aspect – The soporific pace of the entire track</p>
<p>This entire track is sleep-inducing, but in a good way. In every version I’ve heard of it, it comes off as a floating composition. It ascends while at the same time seeming to throw off very directed strikes which almost makes the track sound as if it’s kicking its feet in the air. A very nice tool it uses however, is that there’s two distinct paths that it runs on. One isn’t quite that high, but the following one is fairly low. It’s a very basic switch, but I think it’s that simple ability that has allowed it to become one of the most reincarnated Zelda songs.</p>
<p><span style="font-size:large;">Track #6 – “<a href="http://www.youtube.com/watch?v=0WArWo_FwGY">Forest</a>” – 0:50</span><br />
Most Prominent Aspect – First ten seconds</p>
<p>I’m a bit neutral on this track because it starts off very welcoming, but slows down just as fast as it starts. That said, it does match the actual forest it is being set against very well. It’s actually exercises itself in the same way that the overworld theme is meant to, but it doesn’t fall into the trap of being nearly as annoying since the player doesn&#8217;t spend that much time in the forest. Its slightly jumpy and misdirecting tune goes well with navigating the small maze which makes up the forest.</p>
<p><span style="font-size:large;">Track #7 – “<a href="http://www.youtube.com/watch?v=IOciCNlslJI">Master Sword Demo</a>” – 0:13</span><br />
Most Prominent Aspect – The overlaid twinkle throughout the first three seconds.</p>
<p>This is a track that in its appearance runs <strong>just</strong> shy of being worthlessly lurid. Due to that, its appeal for me remains stalwart. Being that’s it’s a mainly a cutscene piece, it has always performed its job admirably and like the Overworld &#8212; it tends to come into its own more successfully as the times progress and access to more sophisticated instruments were made.</p>
<p><span style="font-size:large;">Track #8 – “<a href="http://www.youtube.com/watch?v=labvUY_kauo">Turned Into Rabbit</a>” – 1:10</span><br />
Most Prominent Aspect – The sounds effects backing up the entire track</p>
<p>I think this clocks in as my least favorite part of the entire album. The beat kind of unravels unravels itself. In a way though, it lives up to its namesake in how hindering it is to the player. It’s integrated into how handicapped they were before getting the magic mirror. If the sound effects from the mountain were not there, I’d actually hate this track outright, but somehow it manages to stay together through that alone. This is most likely because it gives the disjointed tune a bit of quirky uniformity.</p>
<p><span style="font-size:large;">Track #9 – “<a href="http://www.youtube.com/watch?v=GAejIQgCgOM">The Soldiers of Kakariko Village</a>” – 0:30</span><br />
Most Prominent Aspect – The echoing ‘clops’ in the first two seconds</p>
<p>Through mainly nostalgia, this track is something that will always remain fairly humorous to me. No doubt it’s threatening and actually fairly competent as an alert tune, but it drags into question of how archaic the nature of the soldiers’ attack pattern was. I’d compare this to all things of the slight humor granted by the persistency of police officers in <em>Grand Theft Auto 3</em> while at a six star notoriety level.</p>
<p><span style="font-size:large;">Track #10 – “<a href="http://www.youtube.com/watch?v=7uavpYZbMZY">Guessing – Game House</a>” – 0:53</span><br />
Most Prominent Aspect – The short integral between the continuous beats.</p>
<p>This pretty much screams ‘mini-game’ at the top of its lungs. It’s not my cup of tea to be completely honest, but I like how it hides itself when the player is actually participating in the guessing game. The only obtrusive moments during this track are the first eight tones which play upon the player’s entrance. After that, the track somehow manages to maintain its intensity while using roughly the same elevated pitch. That’s actually pretty cool.</p>
<p><a href="http://musicofthegamer.files.wordpress.com/2010/03/4032338806_7c026f8eb3.jpg"><img class="alignright size-full wp-image-70" title="4032338806_7c026f8eb3" src="http://musicofthegamer.files.wordpress.com/2010/03/4032338806_7c026f8eb3.jpg?w=460&#038;h=356" alt="" width="460" height="356" /></a><br />
<span style="font-size:large;">Track #11 – “<a href="http://www.youtube.com/watch?v=8gE3SYOVx3I">Select Screen</a>” – 1:01</span><br />
Most Prominent Aspect – The basic rhythm to the entire track</p>
<p>I really enjoy this track for what it is, something that only plays while the player selects their file. In fact, I’d go as far to say it’s an ideal track for its place. The only problems that rise are when its listened to for too long; its simplicity at that point begins to work against it. It’s consistently soothing through all the iterations it’s seen over the years and this one is no exception. Thanks to the beat, it never becomes as ‘weightless’ as Kakariko Village, but due to what the actual melody is composed of, it creates lovely little fairy motif for itself. That of course, plays right into the game’s entire fantasy theme.</p>
<p><span style="font-size:large;">Track #12 – “<a href="http://www.youtube.com/watch?v=H-kqzc4gcnw">Dark World</a>” – 1:01</span><br />
Most Prominent Aspect – The second (lighter) melody playing underneath the entire track</p>
<p>I’m actually fairly surprised that I enjoy this track because it does share a few things with ‘Turned Into a Rabbit’. Luckily though, this overworld theme has enough dynamic composition to outlast even the more revered Overworld theme of Hyrule. I never got sick of it throughout the entire game &#8212; not once. It ascends and descends very traditionally, but does it very well. The tempo is pretty quick (dangerously so I’d say), but it’s still married damn well with the turn the game makes after the player is locked into looking for the seven descendants within the Dark World.</p>
<p><span style="font-size:large;">Track #13 – “<a href="http://www.youtube.com/watch?v=URiXS2DBhaM">Dark Mountain Forest</a>” – 1:49</span><br />
Most Prominent Aspect – Secondary scension at 0:35</p>
<p>Now we’re back here again. Every track in the Dark World is iffy for me as I either have a strong response for it or against it. This one is an ‘against it’ piece with one saving grace, the lighter melody that comes in at the thirty-five second mark. What the track does do well here is convey that grueling sense of annoyance that the mountain became for me, which is twofold when considering those damn rocks that incessantly kept falling on my head. The MPA manages to not only reset the track, but it also strips the oppressive nature from it.</p>
<p><span style="font-size:large;">Track #14 – “<a href="http://www.youtube.com/watch?v=mQppjFksfxM">Hyrule Castle</a>” – 3:02</span><br />
Most Prominent Aspect – The pace at which the main theme unfolds; also the ascension that comes in at 1:10</p>
<p>With a cursory listen, I’m willing to write this off as another one of those netrual tracks, but I actually had to go back and play through the sections featuring it. That was a good idea because this is a deceptively dynamic part of Link to the Past’s music. Every time it appears to drone, it has a nice ‘slap’ that successfully kicks the tone in another redirection. This track is yet another one that gets recycled throughout all subsequent Zelda games and I’d attribute that to its worth as a ‘nostalgic chameleon’. As long as it features the classic eight-beat signifier of Hyrule Castle, it can basically become anything it wants. It’s damn impressive.</p>
<p><span style="font-size:large;">Track #15 – “<a href="http://www.youtube.com/watch?v=JUVPnpZQsao">Sancuary Dungeon</a>” – 2:44</span><br />
Most Prominent Aspect – The first thirty seconds</p>
<p>This goes from being the most atmospheric track in the game to the most obnoxiously osmotic. After the first thirty seconds, a very pressing tempo is applied, which drives the player down a pseudo-hectic path. It does consistently help with the backdrop of navigating some parts of various dungeons (and puzzles), but at the same time &#8212; it can just as easily degenerate into something ridiculously annoying. The problem is that extending the MPA wouldn’t help at all; I actually need the latter half of this to complement it. If the majority of the track were slowed and scaled back from ascending so stalwartly, I might actually love it.</p>
<p><span style="font-size:large;">Track #16 – “<a href="http://www.youtube.com/watch?v=e2wLk4K-jlU">Cave</a>” – 1:06</span><br />
Most Prominent Aspect – Any high tone</p>
<p>This is the most piercing track of the bunch; it almost shoots the player in the face with how upfront it is. When I really step back to analyze it, it’s really just a simple beat with a bunch of high tones punctuating the overall package. There’s some subtle shifts however, which keep it from becoming too simple. I like that. It’s very indicative of <strong>how</strong>the caves were exposed to the player, not just the caves themselves. Not only is it simple, but it’s flexible as well.</p>
<p><span style="font-size:large;">Track #17 – “<a href="http://www.youtube.com/watch?v=DUaP-tm1buI">Church</a>” – 1:10</span><br />
Most Prominent Aspect – Everything after the first ten seconds</p>
<p>The introduction to this track is very welcoming, but the very shaky nature after the first ten seconds makes the entire thing come off as &#8216;horrifically ethereal&#8217; which is fitting for it being a church theme. It honestly scared the hell out of me when I was youngerand it’s because is like my ear is listening to the track through a thin veil of running water. As an adult, I actually find it soothing and there’s a couple of jarring ‘pulls’ in the melody towards the end that really stick with me.</p>
<p><span style="font-size:large;">⋆Track #18 – “<a href="http://www.youtube.com/watch?v=ATLYgARBWjc">Boss Bgm</a>” – 0:37</span><br />
Most Prominent Aspect – Entire track</p>
<p>This would be my favorite track out of the entire Link to the Past package. The way it bounces is one of my favorite things about it and is almost reminiscent of the originalMetal Gear’s boss theme through a bunch of distantly related layers. It climbs very awkwardly, falls, and repeats the process all in less than a minute. Clashing with bosses always became an event with this damn thing playing and even if there was nothing to do at a particular moment; I was usually running around in circles in order to keep myself cognitively intertwined with the music. Thinking about it now, the track is almost like a boss in itself. After the three second intro, it launches a burst of connected beats, which always seems to match whichever boss it happens to be playing for. There’s also a subtle bit of cryptic tuning to it as well, which consistently kept me on edge as if I were always about to die.</p>
<p><span style="font-size:large;">Track #19 – “<a href="http://www.youtube.com/watch?v=9b3VFrn4IKA">Boss Fanfare</a>” – 0:13</span><br />
Most Prominent Aspect – Five ascending ‘twinkle tones’ every few seconds</p>
<p>A very nice top off to the Boss Bgm, this is a good signifier of accomplishment. The flexibility this gains along with its co-dependent track is actually pretty impressive. The slowdown it has during that last five seconds is very important as well, as it makes the track seem much longer than just thirteen seconds. Those ‘twinkle tones’ are the well-dressed laces on the package of &#8216;something good&#8217; following an epic boss battle.<a href="http://musicofthegamer.files.wordpress.com/2010/03/4032338726_b206783d7f.jpg"><img class="aligncenter size-full wp-image-71" title="4032338726_b206783d7f" src="http://musicofthegamer.files.wordpress.com/2010/03/4032338726_b206783d7f.jpg?w=460" alt=""   /></a></p>
<p><span style="font-size:large;">Track #20 – “<a href="http://www.youtube.com/watch?v=XsQF6Brccbw">Dark World Dungeon</a>” – 1:47</span><br />
Most Prominent Aspect – The consistent tempo in the background keeping the entire track together</p>
<p>If not for the background tempo, I’d hate this track. As it stands however, I actually think <strong>this</strong> is the most atmospheric track in the game &#8212; consistently anyway. It wins over everything else that the Sanctuary Dungeon managed to allude to, but fail with. The ‘empty’ spaces that it exposes are the best parts as well; they constantly let the player know that the downplayed rhythm is still speeding along in the background. It almost gives the illusion of always walking along a tightrope and looking down at those exact moments.</p>
<p><span style="font-size:large;">Track #21 – “<a href="http://www.youtube.com/watch?v=snNe7CqCKL8">Fortune Teller</a>” – 0:51</span><br />
Most Prominent Aspect – The scrambling &amp; cacophonous tones.</p>
<p>This wins the award of being the most awkward and obscure track on the entire album. The first time I heard it, I immediately became annoyed and left the building. I was only about seven at the time, and that bitch of a clairvoyant never helped me, so this track was always white noise to me throwing profane insults at the screen. Replaying the game recently however, actually makes me enjoy this track much more. It creates those same empty spaces as mentioned in the previous track, but they’re much larger, composing the majority of the piece. When those really dissonant parts hit, they scramble the entire song in a very pleasant way. They then halt and let the player rest just long enough to hear it again.</p>
<p><span style="font-size:large;">Track #22 – “<a href="http://www.youtube.com/watch?v=GQRVU4RCtUc">Princess Zelda Rescue</a>” – 1:40</span><br />
Most Prominent Aspect – The main Zelda theme</p>
<p>I always thought Zelda’s theme was the most prominent song to be mentioned out of all the recurring Zelda tracks. There’s always a serene sense of accomplishment in it. InLink to the Past’s rendition, there’s as a very distinct hum that kicks in about a minute in. It’s mainly due to the sound capabilities at the time, but it gives the song an almost unfair boost in richness. This track is not as ‘self-aware’ as all of its successors were, which by default makes it that much more quaint for its time.</p>
<p><span style="font-size:large;">Track #23 – “<a href="http://www.youtube.com/watch?v=xb-3CBqQ3vU">Crystal</a>” – 0:44</span><br />
Most Prominent Aspect – The echoing tones</p>
<p>The wind-chime esque melody that plays second fiddle here is just proof of the point I just made with Zelda’s Rescue. It’s really the same track as the previous one but the MPA is what makes it seem drastically different; it echoes behind the tempo of the melody and grounds it while floating upwards at the same time. It’s very sharp and avoids becoming obnoxious by having the chimes slightly waver as the song proceeds along. Despite the innate serenity of Zelda’s theme, this track makes it seem as if the entire leitmotif is wearing some sort of auditory armor.</p>
<p><span style="font-size:large;">Track #24 – “<a href="http://www.youtube.com/watch?v=HOIAH03lu6s">The Goddess Appears</a>” – 1:00</span><br />
Most Prominent Aspect – The soft tones in the background</p>
<p>This is yet another recurring theme, but it’s in the same family as Zelda’s theme. It’s almost the mediator between it and what it actually is &#8212; the file select music. It’s basically just a rip of that song with a more individual intro. With a bit of context, this song transitions from simply being soothing to relaxing. The difference is how it punctuates and distinguishes itself form the long instances of adventuring and battling &#8212; you know, all that Zelda is basically composed of.</p>
<p><span style="font-size:large;">Track #25 – “<a href="http://www.youtube.com/watch?v=TF8PqhW99aE">Priest</a>” – 1:08</span><br />
Most Prominent Aspect – The majority of the tempo</p>
<p>This is just Ganon’s theme. It moves very methodically through its tunes to convey something ominous and does it well. Given how synonymous this is with Ganondorf now, I’d actually say this is one of the better mixes. It doesn’t waste any time and there’s a slight cut off on some of the notes, making it a little more introductory towards signifying Ganon&#8217;s presence (which is fitting for when the track actually plays).</p>
<p><span style="font-size:large;">Track #26 – “<a href="http://www.youtube.com/watch?v=HItTWSYhB44">The Priest Transforms Into Ganon</a>” – 0:06</span><br />
Most Prominent Aspect – The duality of the track</p>
<p>This sound actually works really well for accompanying a transformation; it’s not <strong>too</strong>overdone, but still manages to get away with being slightly frightening over a six-second time frame.</p>
<p><span style="font-size:large;">Track #27 – “<a href="http://www.youtube.com/watch?v=0u3NbTuZazs">Ganon’s Message</a>” – 1:11</span><br />
Most Prominent Aspect – Three second intro</p>
<p>The intro is the only thing that separates this from being a carbon copy of ‘Priest’. Due to that intro however, it formally welcomes Ganon by resetting the track and going back to the ominous melody.</p>
<p><span style="font-size:large;">Track #28 – “<a href="http://www.youtube.com/watch?v=_dXpv9nJRv0">Battle With Ganon</a>” – 1:26</span><br />
Most Prominent Aspect – The uncertainty of the main melody</p>
<p>As a final boss theme, this is not my favorite but it’s a track that I like the more I hear it It’s dynamic, rich, and it has the possessions necessary to last as a final encounter. The only flaw I’d place on it would be that the track doesn’t continually ascend. It seems to be built off the auditory premise of stepping forward then back. If the intensity of track’s latter high tones were increased just slightly, it would actually fit the progression of the music itself. Overall though, it comes off as being epic without containing one epic moment in it. I don’t know how it does that, but it managed it &#8212; and without the flair of the regular boss theme either. That’s commendable to say the least.</p>
<p><span style="font-size:large;">Track #29 – “<a href="http://www.youtube.com/watch?v=tBxeplxE7BY">Triforce Chamber</a>” – 1:35</span><br />
Most Prominent Aspect – Everything after the five second introduction</p>
<p>If this theme had just one more inch of music added to it, I’d love it. As is, it’s just kind of soporific. It’s not bad by any means but it never capitalizes on everything that makes me like it in the first place. What it introduces, it abandons a second later and by the time there’s even a chance to make a difference, the track is over. All tied together, it’s definitely another one of those tracks that presents a serene sense of accomplishment. Since this piece signals the end of the game as well, it actually fits the bill in that fashion pretty well.</p>
<p><span style="font-size:large;">Track #30 – “<a href="http://www.youtube.com/watch?v=He0br6UgkCs">Ending</a>” – 7:45</span><br />
Most Prominent Aspect – Everything that comes after the soft turn the track makes at the five minute mark.</p>
<p>This is a compilation piece that climbs through everything the game conveys while running the credits. They’re actually all original pieces that compose different strengths of various songs on the album. It’s filled to the brim with quite a few admirable portions (namely the soft areas), but my favorite stretch remains the last minute; the main overworld theme is drawn out to close and leads out of the game.</p>
<p>I never fell in love with Zelda games until <em>A Link to the Past</em>. I never really got a lot of what made <em>Ocarina of Time </em>so special for so many people. That said, <em>A Link To the Past</em> established the musical foundation for what made Zelda great in dozens of ways and I’m willing to respect it on those grounds with total submission &#8212; no questions asked…or very few…kind of.</p>
<p>The Artwork was taken from these sources:</p>
<p><a href="http://tkmariomaster.deviantart.com/art/LoZ-A-Link-to-the-Past-Vector-44789015">LoZ: A Link to the Past Vector by ~TKmarioMaster</a><br />
<a href="http://adella.deviantart.com/art/WIP-Link-fighting-65894420">WIP Link fighting by *Adella</a><br />
<a href="http://themexicansmeargle.deviantart.com/art/Link-118802702">Link by ~TheMexicanSmeargle</a></p>
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		<title>We Say Farewell to 2008</title>
		<link>http://musicofthegamer.wordpress.com/2010/03/02/we-say-farewell-to-2008/</link>
		<comments>http://musicofthegamer.wordpress.com/2010/03/02/we-say-farewell-to-2008/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 21:04:18 +0000</pubDate>
		<dc:creator>Monty Goulet</dc:creator>
				<category><![CDATA[Music of the Gamer]]></category>
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		<description><![CDATA[This is the finale of Season Two of Music of the Gamer, we look back on what we accomplished in the year and talk about next year as we play some great video game hits Original Air Date 12/05/08 Listen Here<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=musicofthegamer.wordpress.com&amp;blog=11586721&amp;post=65&amp;subd=musicofthegamer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is the finale of Season Two of Music of the Gamer, we look back on what we accomplished in the year and talk about next year as we play some great video game hits</p>
<p>Original Air Date 12/05/08</p>
<p><a href="http://mggsound.com/MusicoftheGamer/SeasonTwo/Week_Ten-We_Say_Farewell_To_2008.mp3">Listen Here</a></p>
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